[OOC] Dualis Applcation
Oct. 31st, 2019 11:53 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
YOU
Player name: Mako
Contact:
makochan; makotosagara#9497
Referral: Ami
Current characters: N/A
THEM
Character Name: Aerith Gainsborough
Character Age: 22
Canon: Final Fantasy VII Compilation
Canon Point: After her death in the City of the Ancients
History/World: Aerith @ the Final Fantasy Wiki
Aerith @ Wikipedia
Personality: ~ “I have twenty-three tiny wishes, but you probably won’t remember them all. So, I’m putting them into one: I’d like to spend more time with you.” ~
Aerith is special. She’s grown up knowing that she’s not like the other children. The planet actually speaks to her. She’s been sought after by Shinra’s most elite force, the Turks, for as long as she can remember. But while being special is sometimes polarizing, she doesn’t let it get her down.
She is a generally very happy person despite all of the crap that’s happened in her life: her father dying to protect her and her mother, her mother dying in an attempt to get her to safety, her boyfriend disappearing on a mission and then never returning. All of these things would make a normal person want to break, but not Aerith. She keeps going on, trying to share beauty with the whole of Midgar through her flowers (an idea she got from Zack Fair in the beginning of their relationship.) She’s the one who comforts the others when they’re upset, with varying degrees of success.
That’s not to say that she doesn’t get angry or upset. She does. When Cloud—whom she hired to be her bodyguard until she reached her home—tries to sneak off out of Sector 5 without her, she gets angry at her adopted mother, Elmyra, for even forcing the issue and she is very annoyed with Cloud for agreeing with her mother.
She’s also stubborn to a fault. She is used to taking care of herself and living a not-so-easy life in Midgar’s slums. She refuses to let Cloud leave her back home in Sector Five. Not when she’d promised to show him how to get back to Sector Seven. Another instance of her stubbornness is when she leaves the rest of the group in Gongaga after their trek through the Temple of the Ancients. She knows that she’s the only one who can use the White Materia to help stop Sephiroth, but she doesn’t think to ask the others to come with her to make sure all goes well. Because she can do it on her own.
Another defining trait is her ability to troll. She takes pleasure in teasing her friends and comrades. The most famous example of this is how she manages to get Cloud enough items to make a passable girl to get into Don Corneo’s mansion in an attempt to “rescue” Tifa from the Don’s clutches. Another good example is the fact that she likes to tease Tifa over her very apparent crush on Cloud. She also gives Zack a hard time over many small things during the relationship, but she never takes it too far as to hurt him.
But despite being fairly practical (she’s not deceived about what kind of world she’s grown up in), Aerith has one silly fear. She is afraid of the sky. Zack makes fun of her for it, but considering her connection to the planet, it’s not that far-fetched. The sky and the planet are connected but separate and Aerith feels her attachment to the planet very keenly. However, when the party arrives in Junon, she seems to have at least gotten over that fear a little, as she tells Cloud that she wants to ride on the Highwind when they see it in the sky, and she’s very calm when the group hijacks the Tiny Bronco in Rocket Town.
However, when push comes to shove, Aerith will do what she can to help those she loves and the planet, no matter what it is. Even if there’s a chance it might cost her life, she knows that as the last living Cetra (half or not), she’s the only one who can hear what the planet is really saying and how to communicate it to others. It’s her job and she’s not afraid to do it.
Items: Princess Guard staff, Diamond Bangle wrist guard, Ribbon accessory, clothes she was wearing after being put into the water (including holes from the attack by Masamune)
Powers/skills: Aerith uses staves to fight. Most notably is the Umbrella/Parasol that is a bit of a gag weapon (sort of like Cloud’s Nail bat). However, she will be coming in with the Princess Guard, acquired at the Temple of the Ancients, and the Diamond Bangle, purchased in Bone Village. (These were the items that I had equipped on her before she left my party in my recent play thru, including the listed materia.) While she isn’t the strongest member of the party physically, she makes up for it in her magical capabilities. She is what is commonly referred to in RPGs as a White Mage. Her Limit Breaks are more focused on healing/buffing/curing the party than really doing damage to the enemy. She has all of her Limit Breaks, including Great Gospel.
Not only is she a powerful healer and caster, Aerith has the ability to speak to the planet. It is through her heritage as an Ancient/Cetra that she can connect to the sentience that is the planet to find out what she needs/has to do to help Cloud and the others on their journey to stop Shinra and Sephiroth. In fact, despite the fact that Cloud can hear the planet, Aerith is really the only one who understands what’s being said, as evidence most during their trip in the Temple of the Ancients when they reach the pool in the room with rolling rocks.
SAMPLE
Aerith on the TDM
PERMISSIONS
Permissions page
Player name: Mako
Contact:
Referral: Ami
Current characters: N/A
THEM
Character Name: Aerith Gainsborough
Character Age: 22
Canon: Final Fantasy VII Compilation
Canon Point: After her death in the City of the Ancients
History/World: Aerith @ the Final Fantasy Wiki
Aerith @ Wikipedia
Personality: ~ “I have twenty-three tiny wishes, but you probably won’t remember them all. So, I’m putting them into one: I’d like to spend more time with you.” ~
Aerith is special. She’s grown up knowing that she’s not like the other children. The planet actually speaks to her. She’s been sought after by Shinra’s most elite force, the Turks, for as long as she can remember. But while being special is sometimes polarizing, she doesn’t let it get her down.
She is a generally very happy person despite all of the crap that’s happened in her life: her father dying to protect her and her mother, her mother dying in an attempt to get her to safety, her boyfriend disappearing on a mission and then never returning. All of these things would make a normal person want to break, but not Aerith. She keeps going on, trying to share beauty with the whole of Midgar through her flowers (an idea she got from Zack Fair in the beginning of their relationship.) She’s the one who comforts the others when they’re upset, with varying degrees of success.
That’s not to say that she doesn’t get angry or upset. She does. When Cloud—whom she hired to be her bodyguard until she reached her home—tries to sneak off out of Sector 5 without her, she gets angry at her adopted mother, Elmyra, for even forcing the issue and she is very annoyed with Cloud for agreeing with her mother.
She’s also stubborn to a fault. She is used to taking care of herself and living a not-so-easy life in Midgar’s slums. She refuses to let Cloud leave her back home in Sector Five. Not when she’d promised to show him how to get back to Sector Seven. Another instance of her stubbornness is when she leaves the rest of the group in Gongaga after their trek through the Temple of the Ancients. She knows that she’s the only one who can use the White Materia to help stop Sephiroth, but she doesn’t think to ask the others to come with her to make sure all goes well. Because she can do it on her own.
Another defining trait is her ability to troll. She takes pleasure in teasing her friends and comrades. The most famous example of this is how she manages to get Cloud enough items to make a passable girl to get into Don Corneo’s mansion in an attempt to “rescue” Tifa from the Don’s clutches. Another good example is the fact that she likes to tease Tifa over her very apparent crush on Cloud. She also gives Zack a hard time over many small things during the relationship, but she never takes it too far as to hurt him.
But despite being fairly practical (she’s not deceived about what kind of world she’s grown up in), Aerith has one silly fear. She is afraid of the sky. Zack makes fun of her for it, but considering her connection to the planet, it’s not that far-fetched. The sky and the planet are connected but separate and Aerith feels her attachment to the planet very keenly. However, when the party arrives in Junon, she seems to have at least gotten over that fear a little, as she tells Cloud that she wants to ride on the Highwind when they see it in the sky, and she’s very calm when the group hijacks the Tiny Bronco in Rocket Town.
However, when push comes to shove, Aerith will do what she can to help those she loves and the planet, no matter what it is. Even if there’s a chance it might cost her life, she knows that as the last living Cetra (half or not), she’s the only one who can hear what the planet is really saying and how to communicate it to others. It’s her job and she’s not afraid to do it.
Items: Princess Guard staff, Diamond Bangle wrist guard, Ribbon accessory, clothes she was wearing after being put into the water (including holes from the attack by Masamune)
Powers/skills: Aerith uses staves to fight. Most notably is the Umbrella/Parasol that is a bit of a gag weapon (sort of like Cloud’s Nail bat). However, she will be coming in with the Princess Guard, acquired at the Temple of the Ancients, and the Diamond Bangle, purchased in Bone Village. (These were the items that I had equipped on her before she left my party in my recent play thru, including the listed materia.) While she isn’t the strongest member of the party physically, she makes up for it in her magical capabilities. She is what is commonly referred to in RPGs as a White Mage. Her Limit Breaks are more focused on healing/buffing/curing the party than really doing damage to the enemy. She has all of her Limit Breaks, including Great Gospel.
Not only is she a powerful healer and caster, Aerith has the ability to speak to the planet. It is through her heritage as an Ancient/Cetra that she can connect to the sentience that is the planet to find out what she needs/has to do to help Cloud and the others on their journey to stop Shinra and Sephiroth. In fact, despite the fact that Cloud can hear the planet, Aerith is really the only one who understands what’s being said, as evidence most during their trip in the Temple of the Ancients when they reach the pool in the room with rolling rocks.
Materia Slots:
- Diamond Bangle – 2 linked, 1 single
Restore Materia (2 stars) = All Materia (3 stars)
Fire Materia (2 stars) = Elemental Materia (2 stars)
Heal Materia (2 stars)
- Princess Guard – 3 linked, 1 single
Lightning Materia (3 Stars) = Elemental Materia (1 star)
Poison Materia (2 stars) = Barrier Materia (1 star)
Choco/Mog Summon (3 stars) = Odin Summon (1 star)
Sense Materia (1 star)
SAMPLE
Aerith on the TDM
PERMISSIONS
Permissions page